Rigging and modeling

VFX

Unity Particle System and modular 2D

volcano.PNG

Optimization of 2D FX a modular way: the modular 2d FX animation such as the volcano from the demo reel was made from the variety of shapes carefully stitched together. This was made to maximize the resolution on screen vs the traditional sprite where each frame of the animation would have been exported resulting in pixelated output because of limitation of texture sheet sizes.   

R&D

Please wait for loading. Use WASD to navigate the character. Do not walk through mountains and walls as you may falls into oblivion. 

I was involved in helping out with creating a new environment for our game. Aside from a very different art style, this demo was a first pass of demonstrating proof the concept of using a minimal set of meshes to create larger set of environments. The Volcano area with the ruin structure was the style exploration the Art Director made. Utilizing the combination of our assets, we were able to proved methods and styles in a very short amount of time. This R&D experiment was for the mobile game I was working on at FunPlus.

As one of the two "fire fighters" within the BloodBrothers' team, I helped created a short video intro for the game Deckstorm for a different team within the studio within a week before the game was launch.