Rigging tool experiment 2

In September. following the experiment with Advance Rigging tool, I continued the quest to look for another auto rigger tool, perhaps something less than the $2000 price tags. I stumple across A.R.T (Animation & Rigging Tool) from Unreal itself. However, this has not been updated for several years. I downloaded a set of free character model asset from Unreal Marketplace by RocketArts to test out the rigging tool. The rigging process was straight forward although I have not figure out how to add twist bones to the wrist joints with the tool yet.

maleMesh.JPG

I tested out the deformation on the character by blocking out a multi jump spin to hero landing move with reference from this awesome guy. I added a tribute at the end. The tool came with animation picker, it also has quick selection set, IKFK matching among many useful features. Further testing to utilize the A.R.T tool easy export animaton to Unreal. I exported and tested the character to see him in the engine. Below video showed a playblast of the animation in Maya and in Unreal.

This was a great find and I hope to explore more. I mainly hope Unreal continue to support this tool. For now I moved on to see what other tools are available.