3d modeling

Glitch Techs' fan art experiment

Glitch Techs was a new animated show on NetFlix back in February 2020. I fell in love with the energy and the characters in the show. It was all about video games, imagination, adventures, teenage shenanigan with heart warming connection between characters. Overall, I felt like a kid again watching the show, in a good way.

Miko was one of the two main character and I thought she was such a good character. And with the goal of leveling up my 3D modeling and rigging skills. I pursued this month long experiment.

The process:

Using what I was learning from Shane Olson 3D Character Workshop, I created the initial blocking of her our of basic shapes. Then slowly I built and separated her into subtools in Zbrush. I also created her pet’s “Ally” with the goal of rigger them both.

Set1.JPG

I continued with Miko first. I learned how to Retopo in Maya. I actually enjoyed this process, however, I was still learning to make good edge loops for animation. These are not so great, specifically the face area but all part of learning.

I then created her binded skeleton. After testing out the initial binded skeleton worked well. I started creating controls for her. I was experimenting with different colors with the ctrl shape that I realized later not the usual practice in the industry for good reason. I also modeled and rigged up her guanlet which was a savy tech used to give her armor, gadget and weapon to deal with the enemy glitches. (the show was very much like a Ghost Buster feel)

set2.JPG

I wanted to make sure that she has the ability to select different weapons using the Gaunlet and also a glitch affect would play when she does weapon selection. All of these attributes selection were added in the Channel. Because this was an experiment, I was not concern about whether or not she will work in game engine.
Aside from the gauntlet, I gave her a Cloud’s sword and his Cauldron because I was playing FF7 remake during that time. It was a great game that reminded me of my younger days playing the original. I wish it was a one complete game instead of parts…I will play the future parts anyway. I also blocked out and animation being inspired.

My old artist’s signature can still be seen in the early 2020.

I was starting to get a lot of lewd content users’ followers and attention. I had one person even asked me if the model will be released for free. Upon looking into his profile, I saw that he used 3D models he found on the internet to make porn content out of them. I then found out about “Rule 34”. I never thought people would get off on a 14 year olds character from a cartoon show. I was feeling very unmotivated afterward. I decided to take a break.
Originally I was planning to release the rig for educational purposes, but after having found out about the lewd contents of Miko character, I no longer had the drive to continue doing so. At the same time, work was picking up so I ended up putting her project in the backlog. I will return to finish her up in my own time and for my own purposes but I will not release her out there.